Monday, March 4, 2013

UDK Practice

For a little practice working with the Unreal Editor, I decided to throw one of my recent projects into UDK. I wanted to show that I could place static meshes, create terrain and create basic materials in Unreal. I also worked a little with lighting and created a panning skybox. The main scene was modeled in Maya. The textures were made in Photoshop with normal maps generated with ZBrush, xNormal, and NDo2.






No comments:

Post a Comment