Monday, March 4, 2013

UDK Practice

For a little practice working with the Unreal Editor, I decided to throw one of my recent projects into UDK. I wanted to show that I could place static meshes, create terrain and create basic materials in Unreal. I also worked a little with lighting and created a panning skybox. The main scene was modeled in Maya. The textures were made in Photoshop with normal maps generated with ZBrush, xNormal, and NDo2.






Another ZBrush Sculpt

This is a piece of a prop I am currently working on.


Some ZBrush Stuff

Here are a few ZBrush sculpts I did for a small project. I'll post images of the full environment as soon as I get permission to do so.







Plants

Here are a couple of quick renders of some plant work I've been doing for a project. The dinosaur was modeled and textured by Dennis Bruber.



Thursday, January 24, 2013

Hulk Buildings Detail

Here's some more shots of my work on Sega's Incredible Hulk game. These show a couple of the landmark buildings I made, and the high poly models I used to generate normal and parallax maps for them.

NYC City Hall




NYC Courthouse



From left: Diffuse, Spec, Normal,
Parallax(red channel)/Emissive(blue and green channels

High Poly Models



A few close ups of my high poly modelling. These were all made for Edge of Reality's unreleased game, Cipher Complex using Silo and Maya.








Monday, January 21, 2013

Village WIP

Little village I started a long time ago, never got to go back and finish it. Hopefully soon.