For a little practice working with the Unreal Editor, I decided to throw one of my recent projects into UDK. I wanted to show that I could place static meshes, create terrain and create basic materials in Unreal. I also worked a little with lighting and created a panning skybox. The main scene was modeled in Maya. The textures were made in Photoshop with normal maps generated with ZBrush, xNormal, and NDo2.
Monday, March 4, 2013
Some ZBrush Stuff
Plants
Here are a couple of quick renders of some plant work I've been doing for a project. The dinosaur was modeled and textured by Dennis Bruber.
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