Monday, March 4, 2013

UDK Practice

For a little practice working with the Unreal Editor, I decided to throw one of my recent projects into UDK. I wanted to show that I could place static meshes, create terrain and create basic materials in Unreal. I also worked a little with lighting and created a panning skybox. The main scene was modeled in Maya. The textures were made in Photoshop with normal maps generated with ZBrush, xNormal, and NDo2.






Another ZBrush Sculpt

This is a piece of a prop I am currently working on.


Some ZBrush Stuff

Here are a few ZBrush sculpts I did for a small project. I'll post images of the full environment as soon as I get permission to do so.







Plants

Here are a couple of quick renders of some plant work I've been doing for a project. The dinosaur was modeled and textured by Dennis Bruber.