For a little practice working with the Unreal Editor, I decided to throw one of my recent projects into UDK. I wanted to show that I could place static meshes, create terrain and create basic materials in Unreal. I also worked a little with lighting and created a panning skybox. The main scene was modeled in Maya. The textures were made in Photoshop with normal maps generated with ZBrush, xNormal, and NDo2.
Monday, March 4, 2013
Some ZBrush Stuff
Plants
Here are a couple of quick renders of some plant work I've been doing for a project. The dinosaur was modeled and textured by Dennis Bruber.
Thursday, January 24, 2013
Hulk Buildings Detail
Here's some more shots of my work on Sega's Incredible Hulk game. These show a couple of the landmark buildings I made, and the high poly models I used to generate normal and parallax maps for them.
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NYC City Hall |

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NYC Courthouse |

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From left: Diffuse, Spec, Normal, Parallax(red channel)/Emissive(blue and green channels |
High Poly Models
A few close ups of my high poly modelling. These were all made for Edge of Reality's unreleased game, Cipher Complex using Silo and Maya.
Monday, January 21, 2013
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